Ancient Gear Commander
EARTH 4

Ancient Gear Commander

  • Archetype:
  • Ancient Gear

  • ATK:
  • 500

  • DEF:
  • 2000

  • View:
  • 4080




You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
55± 8/ 100
Power Score
Intrinsic 53
Deck 56

Ancient Gear Commander — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 53 · Deck: 56 · Meta: provisional
  • Primary role: Extender · Secondary: Recovery/Recursion

Why it scores here

The card's value comes from its Ancient Gear Golem loop: it turns a Golem into a Normal Summon of another Ancient Gear monster, recurs Golem from hand or GY on a Golem summon, and banishes itself from the GY to place an Ancient Gear Continuous Trap. Its 500 ATK and 2000 DEF earn no points, and the Level 4 Earth Machine body only moderately helps material use. The score is held down by the absence of combo data, the card's lack of direct interaction, and its dependence on Golem access. Its strong deck presence confirms it is a reliable, cheap, single-copy staple in its own archetype, but that frequency does not raise its power.

Axis scores

Axis Score Evidence
Accessibility 60 Appears in all 400 sampled decks and Golem is in 81% of them, but the card needs a Golem or a GY banish to start its effects, with no searcher in the evidence (observed + inferred).
Combo & Conversion 45 No combo boards are recorded, so conversion is judged from text alone: Golem into an extra Normal Summon and Golem recursion, which is moderate rather than board-ending (inferred).
Resource Economy 52 Sending Golem and summoning another monster is roughly card-neutral, and recursion plus GY banish-to-trap give some refuel without a clear net advantage (inferred).
Effect & Interaction 22 No negation or removal; the only interaction is placing an Ancient Gear Continuous Trap, which is soft board presence (verified from text).
Material Utility 40 A Level 4 Earth Machine is a usable material, but the card carries no tuner or generic material trait and its effects depend on the Golem line (inferred).
Resilience & Flexibility 55 Its effects work from hand, field, and GY, each is once per turn, and it can act after leaving the field, but the 500 ATK body is easy to remove (verified from text + inferred).
Deck-Building Efficiency 85 Typical deck use is 1 copy (avg 1.19 across decks), with no garnet or self-lock cost, so it is cheap to run (observed from decks + usage statistics).

Calculation

Weight profile: 0.7 Extender + 0.3 Recovery/Recursion. Intrinsic ≈ 53, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap single-copy slot that fits in almost every deck of its archetype (observed)
  • Golem recursion and Golem-to-summon conversion give repeated board presence (verified from text)
  • Multiple once-per-turn effects usable from hand, field and GY (verified from text)

Weaknesses

  • No direct negation or removal (verified from text)
  • Low ATK/DEF body is easy to remove (inferred)
  • Requires Golem access to function, with no searcher in evidence (inferred)

Counters / choke points

  • Graveyard hate or banish effects, since its GY-banish effect depends on the GY (inferred)
  • Monster removal of the Golem, which cuts off the main activation (inferred)

Best use

Extender. Decks: Ancient Gears (archetype 693), Ancient Gears (archetype 124). Suggested copies: 1.

Evidence & gaps

  • Verified: Effect text: Golem send to GY followed by Normal Summon of an Ancient Gear monster; Effect text: Golem summon triggers recursion from hand or GY; Effect text: GY banish places an Ancient Gear Continuous Trap; each effect once per turn; No negation or removal in text
  • Observed: Present in 400 of 400 sampled decks, usually 1 copy (avg 1.19); Ancient Gear Golem co-occurs in 81% of decks; Usage statistics: 100% inclusion in 3 homes, 70% in one
  • Inferred: Roughly card-neutral Golem-to-summon conversion with recursion refuel; Accessibility depends on Golem access; Material value is moderate, not generic; Ancient Gear decks would lose most of their engine without it
  • Data gaps: No combo boards supplied, so combo conversion and starter/material shares are text-only inference No banlist token; assumed 3 copies (unlimited) No rulings or Trap-card details for the Ancient Gear Continuous Trap it places Guides are short snippets and do not evaluate this card directly











https://metaduelist.com/
Top